Tuesday, September 9, 2025

The Hell of "Baby Invasion"

So, what has Harmony Korine been up to lately?  I ask this question, not because I enjoy Harmony Korine films, but because he's one of those directors who has consistently turned out interesting, challenging, and very topical work that is like nothing else out there.  I don't particularly enjoy his latest movie either, but it's going to keep me up at night.


The last Korine film that I watched was 2019's "The Beach Bum."  I decided to skip 2023's "Aggro Dr1ft," which was shot entirely in infrared photography, and was the first production of Korine's media company EDGLRD.  "Baby Invasion" is the second, which reveals that Korine has dived headfirst into the world of online gaming for inspiration.  You can tell this is the same filmmaker who gave us "Gummo" and "Spring Breakers," using minimal plotting and shoestring production values to tell his tales of alienated youth.  However, "Baby Invasion" is also a film that takes place inside fully artificial environments, and versions of reality subjected to so many filters and twisted gamification systems that it's impossible to tell what's actually real.  

 

We start with a brief clip of an interview with a game developer who never takes off her VR headset, telling us about how her planned "Baby Invasion" first-person shooter game was stolen, hacked, and loosed on the dark web.  Then we switch to the POV of one of the players of this game who is livestreaming.  They're only ever identified as "Yellow," and the actor credited as Anonymous.    The objective of "Baby Invasion" is to infiltrate the homes of the wealthy and rob them.  The players are heavily armed and have their faces digitally replaced with the faces of happy babies in real time.  From the opening clip, we know that the game has inspired copycat crimes, but it's impossible to tell if what we're seeing Yellow play is just the game, a real crime that has been gamified with Baby Invasion graphics, or something else.  


There's almost no plot to speak of.  We watch Yellow and their fellow players break into luxurious homes, terrorize the inhabitants, and collect loot and bonuses, which are helpfully highlighted with dollar signs or helpful neon signage.  There's a barely readable chat feed forever scrolling along one side of the screen, and heavy electronica music constantly playing, provided by British musician Burial.  Yellow's view is often partially obstructed by text boxes delivering instructions with odd syntax that seem to have been translated from a foreign language.  On top of that, the images of the victims Yellow sees often have overlays blocking out their faces or whole bodies, making them easier to treat as targets.  In the disturbing climax, a woman Yellow is interrogating has her voice muted, likely to remove sounds of screaming.  There are also occasional, hallucinatory videos of rabbits that keep appearing in parts of the landscape, perhaps indicating a glitch or serving as a reminder that this world isn't real.   


Whether the crimes are really happening or not is beside the point.  What Korine is interested in is the way that Yellow views the world through the game, and all the ways that the game enables their alienation and sociopathy.  "Baby Invasion" is very aware that gaming is now the dominant form of popular media, and Korine has spent a great deal of effort to capture the particular idiosyncrasies of gaming visual language in detail.  I don't play first person shooters, but I immediately recognized the targeting systems, the livestream display, and even the cutesy animation at the bottom of the screen that would occasionally show up to depict chibi versions of the players moving from one location to another.


Korine's provocative nature continues to shine through - there's one sequence where AI generated imagery is prominently used - but at the same time his aims have never been more accessible or transparent.   Unlike in his previous films, where the images of exuberant deviancy could be beautiful and even transcendent, the views of the "Baby Invasion" game offer only endless horror no matter how much it tries to contort itself into more pleasing shapes.  And as much as the game dehumanizes the victims, it dehumanizes the players even more so.    


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